Banjo-Tooie

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Banjo-Tooie, the second installment of the Banjo-Kazooie series, was developed by Rare in 2000 for Nintendo 64. The game presents an engaging storyline that follows Gruntilda after her rescue by Mingella and Blobbelda. Seeking vengeance against Banjo and his friends, the three witches devise a diabolical plan to steal the life force of innocent creatures to restore Gruntilda’s deteriorated body to its former glory. Players take control of Banjo and Kazooie as they embark on another adventure to thwart the witches’ nefarious scheme and protect their world from destruction. The gameplay builds upon its predecessor’s foundation while introducing significant innovations. The core mechanics still center around collecting golden Jiggies to unlock access to new worlds within the expansive hub area known as Isle O’ Hags. However, Banjo-Tooie introduces a challenge system where players must complete increasingly complex picture puzzles inside the Jiggywiggy Temple. The game features intricately interconnected worlds that create additional complexity for players seeking to acquire certain Jiggies, as some objectives need items or abilities obtained from entirely different locations. Each themed world contains at least one boss encounter, and players now have access to five types of eggs that provide Banjo and Kazooie with enhanced combat and puzzle-solving capabilities. Banjo-Tooie boasts several groundbreaking features for its time, including a respawn timer system for enemies and additional game modes such as local multiplayer battles for up to four players. The game incorporates the Stop ‘n’ Swop mystery, allowing players to unlock rewards and bonus content. Due to hardware revisions in the Nintendo 64 system, the original release only permitted collection of three eggs along with the ice key. However, later re-released versions made it possible for dedicated players to obtain all Stop ‘n’ Swop items and unlock exclusive rewards such as gamerpics and console themes.

» Game Prologue

On a dark and stormy evening, two years after Gruntilda’s defeat, Banjo and his feathered companion Kazooie were enjoying a friendly poker game alongside Bottles the mole and the shaman Mumbo Jumbo inside their home. The atmosphere was relaxed and cheerful as the four friends passed time with cards and conversation, unaware of the approaching danger. Meanwhile, in a remote section of Spiral Mountain, Gruntilda’s devoted but bumbling henchman Klungo continued his tireless efforts to free his mistress from the massive boulder that had imprisoned her following their previous encounter. His persistent digging and magical attempts had proven futile for months, but his loyalty never wavered. Suddenly, the tranquil evening was shattered by a violent earthquake that rattled the entire Spiral Mountain region, causing the card game to come to an abrupt halt as furniture tumbled and windows shook. Concerned about the unusual seismic activity, Mumbo ventured outside to investigate the source of the disturbance and quickly concealed himself behind a bush near the mountain’s base. From his hiding spot, the alert shaman discovered that the tremors originated from none other than Gruntilda’s two sisters, the witches Mingella and Blobbelda, who had arrived aboard their colossal mechanical drilling contraption called the Hag 1. Using their combined magical powers and machinery, they successfully freed Gruntilda from her prison, though only her skeletal remains wrapped in robes emerged from the rubble. The sisters promised to help restore their sibling’s physical form to its former state, but insisted she accompany them immediately to their fortified castle stronghold. Mumbo Jumbo, recognizing the imminent threat to his friends and the entire mountain community, raced back toward Banjo’s house to deliver a warning about the witches’ return. Unfortunately, the sharp-eyed witches spotted Mumbo’s hasty retreat through the shadows. Gruntilda, despite her weakened skeletal condition, pursued him relentlessly while hurling dangerous magical spells in his direction, determined to prevent him from interfering with their revenge plot. When she finally reached Banjo’s humble dwelling, she paused momentarily to gather energy for an especially devastating spell. Mumbo Jumbo burst through the door and frantically warned his friends that Gruntilda was preparing to unleash a powerful attack. Banjo and Kazooie immediately heeded the warning and fled to safety, but Bottles, stubbornly convinced that Mumbo was attempting to cheat at their ongoing poker game, refused to abandon his hand and remained seated at the table. In a blinding flash, Gruntilda’s concentrated spell struck Banjo’s house with tremendous force, completely obliterating the structure and tragically killing Bottles in the explosion. Satisfied with their destructive work, Gruntilda and her sisters departed Spiral Mountain aboard the Hag 1, heading toward their new base at the mysterious Cauldron Keep. The following morning revealed the full extent of devastation across Spiral Mountain. Most heartbreaking of all, Bottles had managed to crawl from the wreckage as a translucent ghost, forever changed by the blast that claimed his life. Witnessing his friend’s tragic fate and the destruction of their home, Mumbo solemnly declared that Gruntilda must face justice for her heinous crimes against their community.

» Gameplay Mechanics

The game features expansive three-dimensional worlds filled with diverse collectibles scattered across themed environments. The primary collectible remains the golden Jiggies, which players must gather to unlock access to new worlds within the game’s central hub area, the sprawling Isle O’ Hags. Unlike its predecessor’s approach, the game eliminates the need to search for incomplete puzzle boards throughout Gruntilda’s Lair. Instead, it introduces a streamlined system featuring a single master puzzle board located within Jiggywiggy’s Temple, where the enigmatic Master Jiggywiggy resides. Once players accumulate sufficient Jiggies, they can enter this sacred temple to initiate increasingly challenging Puzzle Challenges that grant access to additional worlds. As players advance through the adventure, these challenges become significantly more complex and demanding, requiring larger quantities of Jiggies to complete successfully. Musical Notes return as a currency but serve a different purpose than in the previous game. Rather than opening Note Doors scattered throughout hub areas, players must spend these musical collectibles to learn powerful new abilities from Jamjars, the deceased Bottles’ military-minded brother who has taken over tutorial duties. Players can access all abilities learned in the previous adventure right from the beginning, while gradually unlocking advanced techniques such as first-person aiming for precise shooting, access to new egg types and the groundbreaking ability to play as Banjo and Kazooie separately. When split apart, each character gains exclusive abilities that can only be used while operating independently, opening up entirely new puzzle-solving possibilities and exploration opportunities. The game introduces several innovative gameplay mechanics that significantly expand the series’ scope and replayability. Mumbo Jumbo, who previously served as a transformation provider in the original game, becomes a playable character with his own unique moveset and abilities. As Mumbo, players can manipulate environmental elements such as providing electrical power to illuminate dark cave systems, raising and lowering water levels, or activating ancient machinery. Banjo-Tooie also features returning characters from the predecessor alongside exciting newcomers like Humba Wumba, a female shaman who has assumed Mumbo’s former role as the transformation specialist. After receiving Glowbo creatures as payment, Humba can transform the duo into various forms specifically suited for overcoming obstacles and accessing unreachable sections within each world’s intricate design.

» List of Contents

LOCATIONS

BOSSES

EXTRAS

SCREENSHOTS