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Mumbo Crates

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Mumbo Crates are pink boxes marked with Mumbo Jumbo’s skull symbol in Showdown Town, the hub of Banjo-Kazooie: Nuts & Bolts. They supply vehicle components for use in Mumbo’s Motors. There are 51 regular numbered crates, including the opening tutorial, and seven additional crates connected to Stop ’n’ Swop. Use each crate’s holographic number to match it to the checklist below. Collecting a crate is only the first step: carry it with Kazooie’s Magic Wrench, place it on the pink delivery pad outside Mumbo’s Motors and speak to Mumbo to add its contents to your workshop inventory. The pause-menu total of 57 counts the seven optional crates but omits the tutorial crate; it does not mean that there are 57 regular crate locations.

Collecting Mumbo Crates

Defeating Gruntilda in Nutty Acres Act 3 adds High Grip Wheels; LOGBOX 720 Act 3 provides Floaters; Banjoland Act 4, Spring Break, provides the Spring; The Jiggosseum Act 4 provides the Scuba Seat; The Jiggosseum Act 5 provides the Laser; and Terrarium of Terror Act 5, Unpleasant Fat Oaf, provides the Horn. Floaters support surface-water travel, the Scuba Seat gives underwater access, and the Laser removes the relevant security barriers. Sound the Horn beside a Ghost Pig to clear it before lifting the guarded crate. Some crates can also be reached on foot before the normal trolley upgrade becomes available. The three Trapdoor Tower combinations are bought separately for 10 Notes each and vary between save files; use the combination purchased in your own game rather than a fixed code from a guide.

Vehicle Parts and Body Sets

The contents listed with each crate become available after Mumbo unpacks it. A Light, Heavy or Super Body Set contains 50 of each of nine shapes in that material: Cube, Wedge, Corner, Pole, L-Pole, T-Pole, Panel, L-Panel and T-Panel. These sets are different from individual engines, seats, weapons and accessories. The optional Stop ’n’ Swop rewards are listed separately from the regular numbered inventory. Components used only by particular challenges, such as Gruntilda’s Dingpot seat, the spheres in Critics Say No, Pikelet’s police seat in A Sight for Poor Eyes and the burning torch in The Jiggosseum Torch, are outside this crate checklist.

List of Contents

BANJO-KAZOOIE NUTS & BOLTS

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Mumbo Crate #01 — Opening tutorial

Accept L.O.G.’s introductory crate beside Mumbo’s Motors and follow Mumbo’s instructions for opening it. Contains: Standard Seat, Standard Wheel ×4, Small Engine, Small Fuel, Tray, Small Taxi Seat, Small Ammo, Light Body Set.

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Mumbo Crate #02 — Behind Mumbo’s Motors

Walk around the workshop to collect the crate immediately behind it. Contains: Light Body Set.

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Mumbo Crate #03 — Nutty Acres awning

Check beneath the glass canopy beside the Nutty Acres Act 1 doorway. Contains: Egg Gun.

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Mumbo Crate #04 — Second Nutty Acres awning

Search beneath the canopy by the Nutty Acres Act 2 and Act 3 doorways, across the square from Mumbo. Contains: Fulgore’s Fist.

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Mumbo Crate #05 — Humba’s shop

Collect the crate next to Humba Wumba’s shop in Town Square. Contains: Standard Wheel ×4, Small Fuel.

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Mumbo Crate #06 — Workshop roof

Climb the nearby lamppost and balance across its wire to the roof of Mumbo’s Motors. Contains: Aerial.

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Mumbo Crate #07 — Theatre District statue

Climb onto the statue opposite the LOGBOX 720 plinth, beside the district’s warp pad. Contains: Bumper ×4.

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Mumbo Crate #08 — LOGBOX 720 walkway

Take the stairs beside the LOGBOX 720 doors and check the raised wooden walkway. Contains: Small Ammo, Small Engine.

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Mumbo Crate #09 — L.O.G.’s factory roof

Climb the hanging cable behind the factory, traverse its pipes and continue across the upper wires to the roof. Contains: Cruisin’ Light ×2, Windscreen ×2, Plant Pot, Spirit of Pants.

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Mumbo Crate #10 — Ruined arch

Drive up behind L.O.G.’s factory toward the northern Trapdoor Tower; reach the crate on the broken stone arch. Requires High Grip Wheels. Contains: Large Taxi Seat ×2.

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Mumbo Crate #11 — East Gate

From Town Square, drive up the steep grassy route beyond Bottles and cross the bridge to the eastern gate. Requires High Grip Wheels. Contains: High Grip Wheels ×4, Tray.

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Mumbo Crate #12 — Broken bridge

Use the slope beside Big Al’s Burgers behind Mumbo’s workshop; cross the broken wooden bridge above the LOGBOX 720 entrances. Requires High Grip Wheels. Contains: Standard Wing ×2.

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Mumbo Crate #13 — Canal recess

Explore the elevated canal above the Theatre District; the small gap beneath its grating leads between the buildings. Requires High Grip Wheels; Floaters make canal travel easier. Contains: Sinker ×2, Fulgore’s Fist.

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Mumbo Crate #14 — Police station roof

Follow the stairs up the police station near Pikelet and collect its rooftop crate. Requires High Grip Wheels for district access. Contains: Spotlight ×2.

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Mumbo Crate #15 — First dockside crane

Climb a dockside crane and turn its Wrench-It switch to empty a suspended shipping container. Requires High Grip Wheels for district access. Contains: Spec-O-Spy.

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Mumbo Crate #16 — Second dockside crane

Operate the other dockside crane’s Wrench-It switch; collect the crate released from its suspended container. Requires High Grip Wheels for district access. Contains: Tow Bar ×4.

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Mumbo Crate #17 — Klungo’s Arcade

Follow the seaside jetty around the back of Klungo’s Arcade. Requires High Grip Wheels for district access. Contains: Balloon ×6.

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Mumbo Crate #18 — Jinjo Bingo roof

Climb onto the waterfront buildings from the eastern end and cross the rooftop wires to King Jingaling’s Bingo Palace. Requires High Grip Wheels for district access. Contains: Freezeezy.

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Mumbo Crate #19 — Bottles’ Trapdoor Tower

Buy Bottles’ combination for 10 Notes. Reach the tower west of the factory using the wire from the police station, then enter that combination. Requires High Grip Wheels; Bottles’ purchased combination. Contains: Gyroscope.

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Mumbo Crate #20 — Lighthouse cave

Sail beneath the lighthouse, northwest of Jinjo Bingo; drive up the sandy approach into the cave below it. Requires Floaters. Contains: Egg Turret, Balloon ×6.

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Mumbo Crate #21 — Northern sandbar

Take the trolley into the sea and follow the town’s northern perimeter to the isolated sandbar. Requires Floaters. Contains: Sail ×2, Floater ×4.

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Mumbo Crate #22 — Banjoland slope

Reach the Banjoland Jig-o-vend and climb the steep slope on its right. Requires Floaters; High Grip Wheels. Contains: Heavy Body Set, Medium Fuel.

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Mumbo Crate #23 — Banjoland pavilion

From crate 22’s ledge, cross the wire onto the pavilion above Banjoland’s first two Act entrances. Requires Floaters; High Grip Wheels. Contains: Small Propeller ×2, Medium Engine, Large Tray.

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Mumbo Crate #24 — Banjoland island

Climb the opposite slope by the Jig-o-vend, pass the Jinjo house and follow the wooden bridge to the island pavilion. Requires Floaters; High Grip Wheels. Contains: Detacher ×2, Small Taxi Seat ×2.

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Mumbo Crate #25 — Giant crane base

Sail to the giant crane’s island at the docks. Follow its spiral approach to the crate at the crane’s base. Requires Floaters; High Grip Wheels. Contains: Armor ×16, Small Engine.

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Mumbo Crate #26 — Giant crane summit

Continue climbing the same crane to reach the crate above its control cabin. Requires Floaters; on-foot climbing. Contains: Ejector Seat, Boot-in-a-Box.

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Mumbo Crate #27 — Canal rooftop

Enter the side passage off the Theatre District canal and drive up its steep roof to the flat ledge. Requires Floaters; High Grip Wheels. Contains: Liquid Squirter, Spoiler ×2.

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Mumbo Crate #28 — Jiggy Bank

Follow the high wires from the Banjoland pavilion toward Town Square and reach the top of the suspended Jiggy Bank. Requires Floaters for the suggested approach; tightrope walking. Contains: Self-Destruct.

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Mumbo Crate #29 — Roof south of police station

Return to crate 27’s canal-side slope. At its upper ledge, leave the trolley and climb the drainpipe to the higher roof. Requires High Grip Wheels; canal access. Contains: Egg Turret, Light Body Set.

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Mumbo Crate #30 — Roof above Humba

Spring onto the building above Humba’s shop and search the northern end of its roof. Requires Spring. Contains: Heavy Body Set, Medium Engine, Medium Ammo.

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Mumbo Crate #31 — Mr. Fit’s Trapdoor Tower

Pay Mr. Fit 10 Notes while he pauses during his jog. Reach the lakeside tower from Humba’s rooftop and enter his combination. Requires Spring; Mr. Fit’s purchased combination. Contains: Suck-N-Blow, Small Fuel.

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Mumbo Crate #32 — Blubber’s Trapdoor Tower

Pay Captain Blubber 10 Notes beside the crashed UFO near Uptown. Spring from the factory hillside onto the northern tower and enter his combination. Requires Spring; Captain Blubber’s purchased combination. Contains: Weldar’s Breath, Standard Wheel ×4, Bumper ×4.

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Mumbo Crate #33 — High LOGBOX platform

At the LOGBOX 720 doors, turn toward Town Square; spring onto the high wooden platform along the wall. Requires Spring. Contains: Sticky Ball, Small Ammo.

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Mumbo Crate #34 — Lighthouse top

Return to the seaside lighthouse and spring onto its upper platform. Requires Spring. Contains: Small Propeller, Sail ×2, Floater ×4.

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Mumbo Crate #35 — Jiggosseum lower roof

Use the spring to reach the lowest roof of The Jiggosseum entrance building, near its Act 3 doorway. Requires Spring. Contains: Grenade Gun ×2.

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Mumbo Crate #36 — Jiggosseum middle roof

Continue springing up The Jiggosseum entrance building to its middle roof between the higher Act doorways. Requires Spring. Contains: Folding Wing ×2.

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Mumbo Crate #37 — Red Jinjo’s house

Follow the outer dock road from Boggy’s Gym. Spring over the debris and broken bridge to reach the red Jinjo’s house. Requires Spring. Contains: Box, Egg Gun ×3.

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Mumbo Crate #38 — Uptown entrance

Approach via Captain Blubber’s ledge and enter Uptown from above; the crate stands inside the main road’s laser gate. Requires Spring; the gate need not be destroyed. Contains: Vacuum, Spring ×3.

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Mumbo Crate #39 — Bottles’ gated alcove

Dive into the tunnel below L.O.G.’s factory and take the route to the barred room by Bottles. Turn its switch to open the exit. Requires Scuba Seat; alternatively Laser at the front grille. Contains: Grenade Gun ×3, Spoiler ×4, Spotlight ×3, Rust Bin.

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Mumbo Crate #40 — Outer-wall alcove

Dive east of Klungo’s Arcade. Follow the raised strip of seabed to its tunnel entrance and drive through to the hidden alcove. Requires Scuba Seat. Contains: Large Engine, Large Fuel, Large Propeller ×2, Standard Wing ×2.

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Mumbo Crate #41 — Castle interior

Use the underwater passage beside Uptown to emerge inside the large castle. Turn the interior Wrench-It switch to open the way out. Requires Scuba Seat. Contains: Foldy Propeller ×2, Medium Fuel, Freezeezy.

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Mumbo Crate #42 — Castle turret

From that castle, climb onto the turret above its courtyard; a carefully placed spring jump offers another route. Requires Scuba Seat for the castle route; Spring alternative. Contains: Grenade Turret, High Grip Wheels ×4, Armor ×16, Large Ammo.

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Mumbo Crate #43 — Terrarium plinth

Enter the diving tunnel beneath Uptown and climb inside to the Terrarium of Terror plinth. Use the lower switch to drain the exit route. Requires Scuba Seat. Contains: Small Jet, Medium Ammo, Sinker ×2.

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Mumbo Crate #44 — Gate behind Mumbo

Fire the trolley’s laser at the grille behind Mumbo’s Motors and collect the newly accessible crate. Requires Laser. Contains: Small Jet ×2, Grenade Turret, Foldy Propeller ×2.

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Mumbo Crate #45 — Banjoland boathouse gate

Reach the area above the Banjoland boathouse and destroy its laser gate. Requires Laser; access to the Banjoland area. Contains: Large Jet, Torpedile, Spring ×4.

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Mumbo Crate #46 — Castle laser gate

Return to the castle interior reached for crate 41 and shoot the inner laser grille. Requires Laser; castle access. Contains: Large Engine, Large Box, Large Propeller ×2.

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Mumbo Crate #47 — Below Terrarium

Go beneath the Terrarium of Terror plinth and destroy the laser gate in the lower flooded cavern. Requires Laser; Scuba Seat for the lower route. Contains: Laser, Large Jet ×2, Large Fuel, Large Ammo.

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Mumbo Crate #48 — Ghost above Town Square

Reach the roof north of Mumbo’s Motors and sound the horn beside the Ghost Pig guarding the crate. Requires Horn; rooftop access. Contains: Super Body Set.

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Mumbo Crate #49 — Ghost near LOGBOX 720

Spring onto the platform beside the LOGBOX 720 plinth, then disperse the Ghost Pig with the horn. Requires Horn; Spring. Contains: Super Wheel ×8.

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Mumbo Crate #50 — Ghost on castle roof

Spring onto the lower roof of the turreted building overlooking the docks and seaside; sound the horn beside the Ghost Pig. Requires Horn; Spring. Contains: Super Seat, Super Fuel ×2.

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Mumbo Crate #51 — Ghost beside Terrarium

Return to the gated Uptown area beside the Terrarium of Terror plinth; drive close and use the horn on its Ghost Pig. Requires Horn; access to the Terrarium plinth. Contains: Super Engine, Super Ammo ×2.

Stop ’n’ Swop Crates

Collect the matching Mystery Egg or Ice Key in Banjo-Kazooie for Xbox Live Arcade with the same Xbox profile before looking for its crate in Nuts & Bolts. Each object activates its own marked location in Showdown Town. These seven crates contain accessories and remain separate from the regular numbered collection; the Xbox Live Arcade connection is required, rather than simply knowing the locations. Carry each activated crate back to Mumbo’s delivery pad and have him unpack it in the same way as a regular crate.

BANJO-KAZOOIE NUTS & BOLTS

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Ice Key — Boggy’s Gym

Climb onto the gym roof and collect the crate at the Ice Key marking. Access: Collect the Ice Key in Banjo-Kazooie for Xbox Live Arcade; rooftop access. Contains: Flag ×2.

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Cyan Mystery Egg — Theatre District roof

Enter the canal’s small grated recess and climb its drainpipe to the rooftop south of the Jiggy Bank. Access: Collect the Cyan Mystery Egg in Banjo-Kazooie for Xbox Live Arcade. Contains: Mole-On-A-Pole.

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Pink Mystery Egg — Banjoland boathouse

Look inside the boathouse beneath the Banjoland Act entrances. Access: Collect the Pink Mystery Egg in Banjo-Kazooie for Xbox Live Arcade; Banjoland area access. Contains: Fluffy Dice.

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Blue Mystery Egg — Dockside castle turret

Reach the turret above crate 50’s building and climb its ladder. Access: Collect the Blue Mystery Egg in Banjo-Kazooie for Xbox Live Arcade; Spring for the suggested roof approach. Contains: Goldfish.

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Green Mystery Egg — Under L.O.G.’s factory

Enter the underwater factory tunnel and take its right branch into the hidden chamber. Access: Collect the Green Mystery Egg in Banjo-Kazooie for Xbox Live Arcade; Scuba Seat. Contains: Beacon.

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Red Mystery Egg — Below Terrarium

Follow the underwater route beneath Uptown, blast the gate by crate 47 and continue through the rear tunnel. Access: Collect the Red Mystery Egg in Banjo-Kazooie for Xbox Live Arcade; Scuba Seat and Laser. Contains: Disco Ball.

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Yellow Mystery Egg — Lighthouse beach

Search the beach beneath the lighthouse and sound the horn to remove the guarding Ghost Pig. Access: Collect the Yellow Mystery Egg in Banjo-Kazooie for Xbox Live Arcade; Horn. Contains: Googly Eyes.